2.2.14

Animal Crossing: New Leaf - Hybrid Flowers Guide

Slightly refreshed 7/12/19
Kitty of Mittens Dream Address: 5D00 - 00E7 - 5874

Flowers in ACNL


There are a total of 42 flowers in Animal Crossing: New Leaf. Twenty hybrids, twenty basic flowers, one 'perfect town' flower, and I'm going to include the oft-ignored dandelion. You can use flowers to:

  1. Grow in town.
  2. Display in your home
  3. Obtain the Perfect Town* status.
  4. Gift your animal villagers.
  5. Wear on your person (in hair, or as accessory).
  6. Display in your personal museum exhibition.
*Having the Perfect Town status for 15 days in a row earns you the coveted and symbolic Golden Watering Can, which waters flowers in a 3x3 square instead of a 1x1 square or cross shape (normal and silver cans). The status also allows the Perfect Town flower, Jacob's Ladder to randomly spawn, and unlocks the Flower Clock public works project.

Jacob's Ladders only spawn in a perfect town.

Getting All Types of Flowers


Basic flowers are flowers you can obtain without cross-breeding. You can definitely play and progress in Animal Crossing: New Leaf (ACNL) without ever having an hybrid in town. As a matter of fact, you don't really ever need to do anything in this lax, free-for-all 3DS game.

If you do decide you want more variety in your game, however, you'll need to start with the basics.

Basic Flowers in Town at Start of Game


Colors: Red, White, Yellow
Flowers: Tulip, Pansies, Cosmos, Roses

Misc: Dandelion (yellow or white puff - you can use these as you would basic flowers)

Basic Island Flowers


After you unlock Tortimer Island by paying off your first home loan and talking to ex-Mayor Tortimer by your docks, you can collect the following flowers while on island tours and bring them back to your town:
  • Red, White Yellow Lilies
  • Purple, White, Yellow Violets
Alternatively, there is a random chance for these flowers to spawn every day, despite not going to the Island. Villagers will also sometimes plant a random basic flower next to an existing one of the same type.

Basic Carnations


Second Sunday in May: Pink Carnation from Mom
Third Sunday in June: Red Carnation from Dad

One of each flower in game, in Kitty's personal museum exhibition. 

One of each flower in game, continued.

Jacob's Ladder


If you achieve the Perfect Town status, there is a chance for a Jacob's Ladder flower to spawn. Despite being called Jacob's Ladder in game, the flower looks far more like a Lily of the Valley. Aside from obtaining this flower from another player, this is the only known way to get this flower.

Keeping your Flowers Safe


As long as you have fewer than 10 villagers in your town, your flowers are not safe! 

The last thing you want is to spend much time and effort breeding your flowers, just to have a villager move in on top of your prized hybrids, crushing and wiping them off the face of the map. 

Villager Move-In Behavior: Why it Matters for Hybrid-Breeding

First, there are several things to note about villager move-in behavior.

  1. Villagers will settle in any spot 5 spaces across and 5 square spaces back.
  2. They will not make extra room for cliffs, rivers, ramps or bridges, leaving you just one space to squeeze by.
  3. They will make sure to be one additional spot away from buildings so there will be two total spaces between their house and another building.

A villager's house only needs one space between a cliff and itself,  and two spaces between
 another building and itself. This wasn't a safe spot for my hybrids. :( Thanks, Rizzo.

I made the mistake of thinking the space between the town hall and the cliffs was small enough that a villager would not move here because I thought they needed an extra space for the cliffs. I was wrong, and Rizzo crushed a few black and orange hybrids when he moved in!

Using Public Work Projects to Make Safe Spots


Armed with the 5x5 spaces knowledge, you can place Public Work Projects (PWP) to create a space smaller than that.

This public works project creates spaces where villagers cannot settle - therefore safe for flowers!


I placed a stone tablet at the corner of a cliff to create a safe spot. This creates a 5x5 safe spot.
Note that the red and gold flowers on the top left would not be safe if I did not have another project to the left (not shown).

The most straight-forward use of the fence Public Work Project.
Flowers can crossbreed in the fence, BUT only if there is space for a new flower to pop up adjacent.

Spaces directly next to buildings or public work projects are guaranteed to be safe
 from being crushed by villager houses. Take advantage of this!

Although your house is not a public works project, it is a building you chose to place. Placing a house strategically can create ample flower safe-zones. I placed my house on a narrow strip of land between two rivers so that there's 4 spaces in front and behind my house. Since 5 spaces are required front-back for a villager's house, these flowers are safe!

I placed my house on a narrow strip of land between rivers so that there's 4 spaces
in front and behind my house so both sides are safe from villager move-ins.

Hybrid Combinations


If you're lucky enough to have one, Jacob's Ladders increases the chance
of two flowers spawning a hybrid instead of a basic flower.
This arrangement allows for pink (red+white) and black (red+red) hybrids to spawn.
Even if you knew nothing about cross-breeding flowers for hybrids, it's easy to accidentally breed hybrids simply by placing same-type basic flowers next to each other.
  1. Two of same-type flowers of the combinations below must be touching. Side-by-side or corners.
  2. There must be at least one empty space in the 8 squares around either flower for a new flower to spawn.
  3. Spawn chances are calculated at 6am every day, when the town refreshes.

Jacob's Ladder to Encourage Hybrids

Planting a Jacob's Ladder increases the chance two flowers chosen to breed will produce a hybrid, instead of a basic flower. The exact percent increase is not currently proven or available.

List of Hybrids Using BASIC Flowers


This is a list of hybrids using BASIC flowers. For flowers that require two levels of breeding or special conditions, see the Advanced Hybrids section below.


HYBRIDPARENT APARENT B
TULIPS
PinkRedWhite
OrangeRedYellow
BlackRedRed
PANSIES
Orange (Red/Yellow)RedYellow
BlueWhiteWhite
COSMOS
PinkRedWhite
OrangeRedYellow
BlackRedRed
ROSES
PinkRedWhite
OrangeRedYellow
PurpleWhiteWhite
BlackRedRed
LILIES
PinkRedWhite
OrangeRedYellow
BlackRedRed
VIOLETS
BluePurpleWhite
CARNATIONS
WhiteRedPink


In the appropriate cases, it is also possible to breed Black flowers using Orange flowers instead of Red, but it seems to me the chances are slimmer because the Orange flower counts as half Yellow.


This way, if selected for cross-breeding, only a purple and white will
be paired up to maximize your chance at a blue violet.
To ensure you don't get unwanted combinations, such as purple violet + purple violet for yet another purple violet, arrange flowers you want to breed so that only they touch, as shown above.


Since there is space nearby, a blue violet can appear if you're lucky.
Note that the chances for each flower varies.

Advanced Flower Breeding: Two-step Hybrids, Hybrid Parents

Some colors require using hybrids (from Basic Hybrids section above) to breed more hybrids!

HYBRIDPARENT APARENT B
Purple TulipOrange TulipOrange Tulip
Black CosmoOrange CosmoOrange Cosmo
Special Red Pansy*Blue PansyRed Pansy
Purple PansySpecial Red PansySpecial Red Pansy
Special Orange Pansy*Blue PansyOrange Pansy
Purple PansyOrange PansyOrange Pansy
Special Red Rose*Orange RosePurple Rose
Blue RoseSpecial Red RoseSpecial Red Rose
Gold RoseWater a wilted Black Rose (you'll need the Beautiful Town Ordinance inactive for it to wilt) with a Golden watering can and wait til the next day.
* Breed "Special" basic-colored flowers on a beach where no wildflowers spawn to prevent confusion with Ordinary Basic-color flowers.

Breed "Special" basic-colored flowers on a beach where no wildflowers
spawns prevents confusion with Ordinary Basic-color flowers.


Aside from the Gold Rose, any same color flower can breed with its own for a CHANCE at
another of the same color. For example, two purple pansies has a chance of yielding a red pansy instead.


Arranging Flowers to Maximize Hybrids and Minimize Undesired Cross-Breeding

You can arrange your flowers to your liking while encouraging hybrids at the same time.
I go for a controlled natural/wild look in my arrangements. With this arrangement,
I most often find red and pink lilies, occasionally white, and rarely black lilies.

Maximize the chance desirable breeding occurs by isolating flowers you do not want to breed.

I do not want any more yellow flowers, but I do want them in my town. To do this, I arrange the flowers so that no two yellow flowers of the same type touch. This allows me to have them on display without the risk of them being randomly selected as one of the flowers to breed each morning.

You can display flowers without risk of them breeding.
You can also display multi-color flowers together without risk of them
 breeding as long as no two of the same type touch!

Extra: Watering Your Flower vs Rain

Having the Beautiful Town ordinance in effect means you don't need to worry about watering your flowers to keep them from wilting and then dying/disappearing on you.

If you do not have the Beautiful Town ordinance in effect, watering flowers:
  1. Prevents watered flowers from wilting the next day.
  2. Revives wilted (grey) flowers and prevents them from dying the next day.
  3. Increases the chance watered flowers will breed with another flower next to it the next day.
Rain will revive all wilted flowers, prevent flowers from wilting the next day, but will not increase the chance for existing flowers to breed.

Flower Spawning Rarity

The number of flowers that can spawn each day is random, but is affected by a few factors:
  1. Beautiful Town ordinance. Having this in effect will increase the number of flowers that spawn every day. This can mean normal flowers or hybrids, again, calculated randomly.
  2. The day following rain. More flowers appear than usual on days following a rain. It is not known for sure if these effects stack.
  3. Watering your flowers. Doing so increases the likelihood two adjacent, same-type flowers will cross-breed and produce a new flower the next day.
Flower type also affects the chance it will spawn. Here is a list of rarity based on flower type from Liquefy's Acnl guide on GameFAQs. Liquefy generally provides very detailed and accurate information based on official guides and resources for a variety of games.

Most common

  1. Red, White, Yellow Tulips; Red, White, Yellow Pansies; Red, White, Yellow Cosmos; Red, White, Yellow Roses; Red, White Yellow Lilies; Purple, White, Yellow Violets; Red, Pink Carnations
  2. Pink Tulips, Purple Tulips, Purple Pansies, Orange Pansies, Pink Cosmos, Orange Cosmos, Purple Roses, Pink Roses, Orange Roses, Pink Lilies, Orange Lilies, Blue Violets, White Carnations
  3. Black Tulips, Orange Tulips, Blue Pansies, Black Cosmos, Black Roses, Black Lilies, Jacob's Ladders
  4. Blue Roses

Rarest

18.1.14

Adieu, Animal Crossing: New Leaf



It's been a while since I've been so engaged in someone as intimately as you, Animal Crossing: New Leaf. But the time has come to move on to a past lover.

I was first introduced to Animal Crossing for Game Cube - albeit on an emulator. I didn't like it too much. The main character's face looked too geometrical. While browsing Reddit about five years later, I began seeing a lot of screenshots from Animal Crossing pop up on /r/gaming. It released June 9, 2013.

In late September, I was browsing Best Buy with M. Picked it up with no fanfare. My first venture into Acnl was exactly opposite that.




Lots of wonderful time with other ACNL-ers from the Reddit community.
This is a giveaway I hosted.


Kitty's House
Main character's entrance room. Having lost my game once,
I decided to keep names simple.

Entrance room. Lucky, my first favorite villager.

Right wing room - the Street Pass room for in-real-life passerbys to order from.
Contains most orderable DLCs, Gulliver items and most campsite items.
Right ring room, continued.

Back room. Cherry Blossom room featuring the minimalist series, blossom-wedding theme.
Tribute to an affectionate pair from my first game (lost during travel).
Cherry Blossom back room. Had really enjoyed collecting all ten bonsai in the set in my first game.
My in-real-life interest is still there, but I realize I'd need a lot more space and equipment than before.

Left wing room, featuring the sleek series and jazzy music room.

Left wing room, my cello corner. I like snacks. All the time.

Upstairs, featuring the astro series and a future-ish something something theme.
This is my banking corner, complete with modified matryoshka and piggy banks.

Upstairs, some of my favorite villagers, from left: Doc, Lolly, Peck, Cranston.

Upstairs, I really liked this series. The set comes the same shade of orange as the floor,
but you can customize just about everything to one degree or another.

Basement, snowmen series and two other favorite villagers. I got Rosie (right)
from a visitor from Reddit.  Purrl (left) came from my alternate town, to my delight.

Ruby (the white bunny) was the other gift from the same Redditor.


Bunny's House
My other character on the same game. Bunny's entrance room featuring the complete 7-11 set.
Exclusive to Japanese games. There's a thread on Reddit dedicated to utilizing
 a duplicating glitch and sharing otherwise unobtainable items.

Bunny's right wing, Rococo room. Created my own Matisse-style "La Bunny Danse"

Rococo set comes default brownish. Pink was okay I guess, but probably should have
 tried out the other colors too, in full. Looks nice with carnation touch.

Bunny's house, left wing. This was supposed to be a restaurant-theme, in line with the 7-11
commercial zone. Bunny's house is also located next to Retail, near the station, adding to the
commercial zone idea.

Incomplete jazz cafe lounge upstairs, Bunny's house. Other rooms even less completed.



Last character on my main ACNL game is Puppy. Used mainly to feature seasonal
series pertaining to what a dog would see on walks / experience at home. Entrance room was
Autumn harvest themed.



Shopping Strip and Museum Exhibitions

For my record, I did unlock the T&T Emporium, three levels of shops,
including an especially snooty fashion giraffe I patronize for the sake of completing the catalog
 (having had almost every item in game in your inventory at one point in time).

Also unlocked Katrina the Fortune Teller, which means completely
opening every shop possible on the strip.

Personal museum exhibit. Supposed to feature one of every flower, including hybrids I bred.
I keep forgetting which I've brought up, so there are a few missing, including the
 final hybrid I cross-bred two weeks ago - the purple pansy.

Complete gyroid collection, Set 1/3.

Complete gyroid collection, Set 2/3.

Complete gyroid collection, Set 3/3.





In Closing

So what do I take from all this? Believe it or not, Animal Crossing: New Leaf is probably one of the most educational games I've ever played -- applicable to real life.

Went to the Science Academy in San Francisco. Was surprised I recognized a handful of the fish because I'd fished them up numerous times in game. Dab. Olive flounder. Dace. You name it.

Went to a creature-parts fossil-y collector's boutique in New York City. Recognized the tiger and goliath beetles immediately. Could put a name to that vibrant blue emperor's butterfly, and more.

Item names too. Gulliver is a traveling seagull in game that flies to various countries, states and continents. Pick stuff up to. I learned those stacking Russian dolls are called matryoshka. I learned about the Bocca della Verità, the Mouth of Truth, in Rome, Italy. I saw an electronic game machine on a recent trip abroad and recognized it, thanks to ACNL.

New Leaf also got me real interested in coffee. I'm generally not a coffee person, but working at Roost Cafe got me exploring the streets of New York, trying out various types of coffees before establishing, a few months later, that coffee's still not my cup of tea.

Complete 13-piece series: 36 out of 37
Gyroid Collection: 131 out of 131 
ACNL street passers passed: 300+ (adding those from lost game)

Alright, so I'm not a total completionist. I can't bring myself to sit around and
fish / catch bugs endlessly. Twice. And more. But the buck stops here.
Map of my town. One guy moved out recently. I've filled the right side with
public works, which seems to do well deterring newcomers from making me
run across the map to make my rounds.



Coming up...

The Essential ACNL Flower Hybrid Guide.
As I impart my know-too-much-about-this-game wisdom.


16.9.13

Animal Crossing: New Leaf - The Stalk Market Strategy Guide




On Sunday mornings, Joan, a brown boar, visits your town from 6am to 12pm to sell white turnips. Turnips serve primarily as a way to invest your money in the game's Stalk Market.

Easy money, right? There's a catch though! You have until close of business Saturday night of the same week to sell all your turnips at Re-Tail or all of your turnips rot at exactly 6am the next Sunday morning, reducing your valuable turnips into mere profit-less ant-traps.

Buying Turnips

To buy turnips, look for Joan walking around your town Sunday between 6am to 12pm. She will be selling her turnips for between for anywhere from 90 to 110 bells each, in units of 100 turnips. 

So if you buy a single unit from Joan at 90 bells per turnip, you will be buying 100 turnips total costing 9000 bells. 

Ten units stack to fill a single slot in your inventory, which is comprised of 16 slots. In New Leaf, turnips cannot be placed in envelopes. 

To fill a completely empty inventory with turnips selling at 90 bells each, you would need 160 units of turnips, or 1600 turnips, costing 144,000 bells.

Storing Turnips

If you've been doing the math, a single full inventory of turnips, even at the maximum price of 110 bells each, would cost between 144k and 176k bells. 

If you're new (like me), here's a bird's eye of costs in game:  a second floor upgrade is 298k, and the most expensive upgrade to expand other rooms to 8x8 is 598k each. If you invest your money wisely, get lucky, and/or figure out some money-spots, you can accidentally/easily make a million by day 10.

So what?

1 million bells / 176k bells = ~5.68 full inventories of turnips.
~5.68 x 16 slots = 91 full item slots.

"Sure, I can manage to make that space," you say. "I have a gigantic locker, din'cha see? I'll stick em next to my clothing, my hats... oh here're several spaces next to my partial sets of furniture."

See where this is going? I have several million bells now... that's... a lot of turnips. Let's talk storage.

Storing Turnips, the TL;DR

ACNL UPDATE: Locker and storage space has been greatly increased in a more recent ACNL update. Feel free to disregard this section if the extra storage space has been made available to you in game already.

In your locker.

Pros:
  • Portable and ready to sell; don't need to gather up all the turnips before traveling. 
  • Less chance of overlooking turnips, come time to sell.
Cons:
  • May have to boot out furniture/clothing/ore etc to make space.

On the ground.

You can drop stacks of turnips on the ground anywhere, like fruit, and they won't rot until Sunday 6am. 

Pros:
  • The edges of the map is the limit. Ground is free, ground is everywhere.
  • Easy access, any time.
Cons: 
  • Your villagers will see them as eyesores and complain about litter.
  • If you have internet strangers visiting for trades, etc, you risk losing investment if you are unfortunate enough to encounter wandering people with sticky fingers.
  • If you leave them in the Plaza, and a traveling visitor sets up camp on top of your turnips, you might as well have eaten your turnips.
  • If you leave them in a clearing, and someone moves in on top of your turnips, you might as well have eaten your turnips.
In your house.
Pros:
  • Safe.
  • Easily accessible.
Cons:
  • Extremely limited space.
  • Personal eyesore.
Second character.
Use your other character slot's house and inventory to store items/turnips.

Pros:
  • "Natural" storage integration.
  • Out of sight, safe-ish storage.
Cons:
  • Reasons vary from person to person (siblings, time consuming to switch, etc)
Second New Leaf game:
Pros:
  • Have all the perks of a second game (separate turnip prices, premiums, fruit, trade etc).
Cons: 
  • Additional monetary investment: another game, access to another 3DS.
  • Additional time to move/access items at a whim.

Selling Turnips

Trends

1) the "constantly-decreasing" pattern,
2) the "large-spike" pattern,
3) the "small-spike" pattern, and
4) the "random-price" pattern.
The constantly-decreasing turnip price pattern starts Monday morning with a
price less than 100. Each successive price is a few bells less.
Here are some examples:
M T W Th F Sa
99 95 91 86 82 78 73 70 65 60 55 51
93 87 82 79 74 71 67 63 58 55 50 46
92 88 85 80 76 72 68 64 59 55 52 47
83 78 74 70 66 61 57 54 50 45 42 38
81 77 74 70 66 63 59 55 51 48 45 42
The large-spike turnip price pattern is a constantly-decreasing pattern that is
interrupted with five prices: a two-price run-up to a spike followed by a two-
price run-down. Usually, a constantly-decreasing pattern resumes after the
interruption. Here are some examples:
M T W Th F Sa
96 93 124 215 577 163 150 51 45 85 97 90
94 89 86 82 77 72 67 144 180 626 160 137
84 81 77 131 139 478 159 90 65 79 85 71
81 76 73 92 180 295 132 111 79 44 40 42
80 76 73 70 65 62 89 134 465 154 122 52
77 74 71 108 157 216 159 106 48 59 80 ??
The small-spike turnip price pattern also involves an interrupted constantly-
decreasing pattern. The maximum price is the fourth price after the
interruption (as opposed to the third price with the large-spike pattern).
Here are some examples:
M T W Th F Sa
126 142 150 152 149 68 64 61 56 52 48 43
93 90 86 82 101 133 188 211 205 89 85 81
79 75 72 106 122 153 160 154 66 62 58 52
65 62 57 89 103 128 132 129 46 42 38 34
53 50 46 43 40 36 32 113 89 145 180 168
38 34 30 128 119 163 168 152 77 73 69 66
Notice above that the "interruption" can start at the beginning of the week.
The random-price "pattern" really has no pattern; the prices jump up and down.
Here are some examples:
M T W Th F Sa
139 77 66 101 99 123 131 69 64 55 127 148
136 100 128 115 117 63 54 44 98 67 62 101
90 118 95 69 63 93 119 103 61 55 48 95
85 124 100 90 95 125 70 64 98 60 51 42
71 66 89 65 62 57 92 90 94 113 93 113

Riding the Market


I've found that a good place to find places to buy and sell turnips is on www.reddit.com/r/acturnips, where you can interact with other people playing Animal Crossing: New Leaf. While most people are civil and fair, there will/may be scammers/thieves. Participate at your own risk!

Note: it is general courtesy to leave a gift or tip for their time and efforts.

Determining Your Trend

The only way to tell what trend you have this week is to check in on prices every now and then. Turnips are sold at Re-TailPrices change twice a day: once at opening (9am; 6am with the Early Bird ordinance), and then again at noon.

Every time the price changes when you check, add the new price to the text line, separated by a comma. Obviously, the more data points you have, the more accurate and meaningful your results will be!

Kurt Boyer created a prediction tool to help you determine which trend you have.



26.2.13

Sims 3 Cheat Sheet and Sims Exchange

Basic and "Official" Sims 3 Cheat
  • Press [control] [shift] [c]. Type " testingcheatsenabled true ".
Nothing will visibly happen. To activate cheat commands, shift click anything and play around carefully! Most useful commands such as refilling all need bars, making needs static (meaning they don't change), will be accessible by shift clicking your active household's mailbox.

Some things you can do in this mode:
  • top off all need bars for everyone in the active household
  • freeze all need bars for every in the active household
  • hard change a sim's career and career level (if they do not have the qualifications, they will perform poorly at work)
  • make a sim know everyone in the sim world
  • teleport your sims almost anywhere
  • buy/build on a community lot
  • delete objects
No more spoilers. More fun to explore.  :) I personally use this to focus my time on getting through the content more quickly. You can only direct your sims to eat, sleep, bio and walk around so much before you get bored. At least for me.

Buy Special Items

  • Press [control] [shift] [c]. Type " buydebug "
Opens a new tab with bug, fish, meteor and such spawners. Depends on which expansions you have, but may also include lifetime happiness objects such as weather changers, hoverbed, various magic gnome, various items usually not for purchase. I use this when I don't feel like walking all over the place to catch bugs etc. It's also nice to have if you'd like fish in a pond on your lot, though you technically can fill a pond without cheating as well.

Sharing My Main Household

I'd worked on my main household for countless hours. Fourleaf was played and uploaded with:

  • World Adventures,
  • Ambitions,
  • Late Night,
  • Generations and
  • Pets. 
Stuff packs include:

  • High-End Loft,
  • Fast Lane,
  • Outdoor Living.
 If you don't have some of the stuff packs, items will just be replaced by something you have (a fancy-schmancy bathtub would be replaced with one you have).

This household consists of:

3 female (young?) adults: Emma, Tenya, Maid
1 female toddler: forgot-her-name
1 horse: Seacookie
1 kitten: Satie
1 puppy: Preston

You can view and download via the official Sims3 exchange site.

I wanted to focus on exploring content while building character depth, so I kept romantic relationships out of the picture to keep the three "tight." The main characters possess large and diverse skill sets - most of which are maxed out - include nectarmaking, writing, martial arts, photography, sculpting, guitar, gardening, fishing, painting, and some other skill sets.

Biography

Emma is more of a humanities type because I had my fill of the exact opposite with a super-scientist-tinkerer-and-stuff couple years ago (a male and female robot eventually joined their family). She first hit level 10 writer profession, but upon uploading, that history is lost, so she's a sculptor right now. She's closest to Satie the kitten.

Tenya focused on a life of balance and martial arts. At some point, she had too much time to think, and now she's a level 10 mastermind in the criminal career track, earning the golden fox item that grants her +mood for admiring it. She's the disciplined, athletic and composed type and enjoys being outdoors. She's closest to Seacookie the horse, and in a now-lost save file, she was level 10 riding.

Maid is ... well you know. Actually, since she's done her duties so well and hit level 10 in the gardening profession, she was able to become a level 10 head chef person dude, earning the family a fancy fridge in which food never spoils. Additionally, being in the same room as the fridge gives you a +moodlet for a few hours, and since the kitchen and living area in the room is connected, you can bet that happens a lot.

The House

This lot features an extensive garden-garden. I don't mean flowers and stuff, I mean like fruits and veggies. Most of the crops are perfect-quality, though it seems the crops version I uploaded have just excellent and outstanding qualities as well, making this household perfect for those who want to start off somewhere higher and have room to grow. Crops include cheese plants, death plant, life fruit, flame fruit, the ones from world adventures as well as the usual lot.

To recap features:

  • one complete artifacts set from World Adventure
  • several incomplete sets
  • completed tomb obstacles, this and all the above obtained via exploring legit tomb raiding
  • character with complete recipes up to Pets
  • perfect-quality garden, with some missing as a result of extended game play / didn't feel like planting constantly
  • inventory with plenty of high quality crops, fish, gems, travel items
  • huge wine cellar area that instantly fulfills a bottomless cellar lifetime wish (tested myself)
  • photos throughout the house with photos and paintings taken by the sims who live there.

              

9.1.13

O! Edo Town Spreadsheet

I've started up O! Edo Town again, which I play during down time (really!). I tried moderately to look up combo lists and spreadsheets, but just sort of love to put together my own sometimes, so I've started up an Edo Town spreadsheet.

If you like working on spreadsheets or adding your findings, feel free to edit the spreadsheet! :) Here's the link. Spreadsheet work suspended. Link still available for data salvaging.

~~~~

Notes: Looks as if crafts combos are not necessarily based on solid numbers. Several trials revealed that craft gains are based on the overall yield of the shop. For instance, if a dumpling shop is over 245 yield, it cannot gain any more yield points via crafts.

However, using crafts on people seem to have a solid pattern. For instance, artisans  always respond positively to arita bowls.

~~~~

Edit Feb 25, 2013: Turns out I'm not a big fan of Kairosoft's random points system. It makes more sense to me when golden chopsticks and fancy bowls would boost a restaurant's stats, and less when they're given to so and so that's unrelated. Maybe something was lost in translation, maybe I'm missing a reference. I beat the first scenario and dedicated the rest of my time in game trying to get everyone to buy a white horse (I got maybe 12-20 people riding these faster mounts) and figuring out how to turn more than one house into a small castle.

After Edo Town, I downloaded the trial version of the Kairosoft cruise game and Kairobotica. I didn't like either of them very much, but to be fair, I didn't give the cruise one much time. I read some reviews, and didn't like the idea of having no choice over what goes where beyond rooms and such.

As I draw near the end of my Kairosoft adventures for now, I would say my favorites would still be, in loose order:
  1. Hot Spring Story
  2. Game Dev Story
  3. Grand Prix Story
  4. Mega Mall Story
  5. Pocket Academy
  6. Pocket League Story
  7. Sushi Spinnery
  8. Venture Towns
  9. O! Edo Town
  10. Beastie Bay
  11. Cafeteria Nipponica
  12. Pocket Clothier

I haven't played most of the new ones, and I haven't dedicated enough time to pass judgment on Kairobotica or World Cruise Story.

I've spent my game budget on:

Ni No Kuni





The Sims 3


and some gourmet chocolate -- first time trying these.