8.11.18

Ninja Village Tips, Tricks, Strategy

While the initial gameplay made me question the depth of Ninja Village, by the end, I can firmly conclude that this game is about resource management as much as it is about strategy.

You play a feudal lord in charge of a small ninja village -- surprise! As you build up your village, the shogunate asks you for your help unifying the country.

The game is structured so that you'll be hard-pressed to beat the game in your first playthrough within the 16 game-years score cutoff. However, you can continue playing afterwards without contributing to your score. This means you can take your time, enjoy the game for its theme and get to know the road in your first playthrough.

Even so, beating the game within the timeframe of 16 years (in game time) takes some strategy and planning.

Tips


Focus on layout efficiency.
Good layout efficiency means money saved on leveling your dedicated worker-villagers.

Collect your "stipend."
As long as you're fairly sure you can beat the Imperial training army, duke it out as often as you can when it's available to offset the monthly cost of maintenance. I battled as often as could while multitasking, but only got up to around level 70/100 by the end of the game.

In addition to padding your pockets, you can get some important rewards such as permanently increasing the number of ninja you can send out each battle and calvary.

Give your worker-villagers basic work-gear early on.
The scythe and tenegui are cheap, and the sooner you get them, the quicker they'll turn around and turn that extra work stat into profit from shop sales as the game continues.

Keep your balance low.
This shouldn't be hard. If you're not increasing the Shogunate army to keep plowing forth, you should be increasing key villager's levels, researching new shops which yields exponentially increasing income as the game continues, or upgrading your villagers' gear.  At any given time, you should be aching for cash unless you know you're saving up for something soon (e.g. you're about to ensue in a battle that would unlock cavalry).

Stack buffs on each army unit. 
You can gear up and level up your village ninjas, but stacking buffs entire units with strategically placed ninja is the game-changer (literally) when you're up against armies larger than your own.

Check out your villagers' stats and plan ahead of time.
How do you know which villagers to invest in? Make sure you're not barking up the wrong tree by using this table to sort villagers by skill, attack/defense, strength, marksmanship, work and hp.

Invest in the high-buff, low-attack or the high-attack, lower-buff ninja? You decide!

Skip unnecessary upgrades.
You got the completionist's itch out of your system in your first playthrough. If you can beat an army without researching that armor/weapon, skip it. Chances are, by the time you need gear upgrades, you'll have unlocked much better pieces.

Upgrade your buff-ninjas, and only them.
Use that money you saved to level up ninjas which will contribute a buff to your armor. Stop when you've unlocked the desired buff unless you are having trouble with side quests.

BUFFS
- Infantry take the blunt of bullets. Invest in Bullet Resist for your Infantry.

Suggestion: Galapagos's forte is Marksmanship, but sticking him in Infantry late game with Bullet Resist 4 (Only guy who can learn this. Attained level 9) can let the unit pack a bigger punch.  As an alternative, Ishida has extremely high Strength and Attack, making him great as infantry, but only buffs Bullet Resist 3.


Tricks


There are a few non-obvious tricks I've noticed. Take advantage of these gems when designing your layout.

- When crossing to and from their own homes, villagers can walk through each others houses.
- Villagers can walk through the flat part of Lumber and Ore depots.
- After using a workshop, villagers can exit out the other side from which they entered, thereby crossing through. They cannot normally walk through the workshop otherwise.

Save before playing with layouts. If you mess up big time, you can save hundreds in construction fees.

Cheats (sort of)

- If you save before sending your guys out to battle and lose, you can load your saved game, thereby saving you lost time and money. That said, the game seems to discourage this by compensating your loss with 3-5 of a random unit.

18.7.18

Why do I keep Tripping?! and a Guide to Increasing Luck and Fortune in Animal Crossing: New Leaf

Increasing your Chances of Good Luck Each Day

You can increase your chance to have this sort of good luck by:

  • Utilizing Feng Shui, placing green items to the south.
  • Displaying plenty of lucky items* in your house:
  • Don't wear the King Tut Mask, which grants you automatic bad luck.
  • Do obtain and wear the Tingle Hood and Celebration Hat, which both act, equally and regardless of what Katrina suggests, as your daily lucky item.

* After she has set up a permanent shop in your town, both these items are somewhat rarely obtainable from Katrina for 10,000 bells (so always have at least that amount on you when you visit!), when you have very high luck (Feng Shui, Item Luck Fortune, etc).
She will say something like "Do you want a special charm for 10,000 bells?" after you get your reading, so be careful you don't mindlessly spam B too quickly. You will randomly receive either the Tingle Hood or Celebration Hat.

Myth Concerning Lucky Items


"Contrary to popular belief, Lucky items, by themselves, do not increase Feng Shui. Lucky items behave like all other items: if they are designated as yellow, green, or red, they can increase Feng Shui if properly placed in Feng Shui space.
Just as in prior versions, wearing a Four-Leaf Clover has no effect on in-game
luck or any other gameplay."

What lucky items will do, is greatly increase your HHA points.

What Time Does the Day Reset?

12 AM:

  • Your luck for the day is determined.

6 AM:

  • Flowers breed (hybrid chance).
  • Money and ore rocks respawn.
  • Buried items respawn.
  • Items in trees respawn.
  • Special event visitors leave.
You may have noticed that with this system, if you have poor or average luck one day (you're getting much less money from trees, rocks etc), you could hold out shaking trees / breaking rocks / digging up items until after midnight (when your luck/fortune dice is rerolled) to see if you get a money/item fortune this next day.

What does this mean? It means there's a chance you can earn twice as much money, two days in a row if you wait for a Good Money Luck roll after midnight.

Bells per Iteration12345678Total
Bad Money Luck1001002003005001000200040008200
Neutral100200300500100020004000800016100
Good Money Luck20030050010002000400080001600032000

Part of the fun is figuring out how you can increase your income, whether it is worth the change in your daily routine, and playing with the mechanics, so I'll lay this subject rest.

Different Types of Fortunes / Luck

Every day, at 12 am in your game, a dice is essentially tossed, and you have a chance of inheriting the following fortunes:

Luck TypeGood LuckBad Luck
WealthTrees drop 200 instead of 100 bells.Trees drop fewer than 100 bells.
Money Rock drops 200, 300, 500, 1000, 2000, 4000, 8000, and 16000 bells.Money Rock drops 100, 100, 200, 300, 500, 1000, 2000, and 4000 bells.
Villagers give you more money for items they request from your inventory.Villagers give you less money for money they request from your inventory.
FriendshipFriendship with same-sex villagers increase more quickly per positive interaction.Friendship with same-sex villagers increase more slowly per positive interaction.
Special conversations with same-sex villagers are more likely.Special conversations with same-sex villagers are less likely.
RomanceIt's easier to increase friendship with opposite-sex villagers.It's harder to increase friendship with opposite-sex villagers.
Special conversations with opposite-sex villagers are more likely.Special conversations with opposite-sex villagers are less likely.
ItemIf Saharah is in town, chance to receive her exclusive decor is increased.If Saharah is in town, chance to receive her exclusive decor is decreased.
Chance-based events yield better results (increased frequency for Easter, Fireworks Fest, Snowmen rolling; increased quality for playcoin fortune cookies).Chance-based events yield poorer results (decrease frequency for Easter, Fireworks Fest, Snowmen rolling; decreased quality for playcoin fortune cookies).
Seashells respawn more frequently.Seashells respawn less frequently.
Villagers more likely to offer something for sale.Villagers less likely to offer something for sale.
More likely to get rare items in Leif's weeding mini-game.Sitting in a chair will occasionally produce a sound...
HealthBees move more slowly, so it is easier to avoid being stung.Bees move more quickly, so it is tougher to avoid being stung.
Mosquitos less likely to appear/sting.You will often trip and fall while running.
Jellyfish less likely to appear/sting.Jellyfish more likely to appear and sting.

How Do You Determine Your Luck / Fortune?

Good Luck / Good Fortune

"I see good fortune upon items"
"I see good fortune upon friendship"
"I see good fortune upon love"
"I see good fortune upon wealth"
"I see good fortune upon health"

Bad Luck / Bad Fortune

"I see disasters and broken hearts"
"I see disaster upon your health"
"I see disaster upon your items"
"I see disaster upon relationships"
"I see disaster upon wealth"

What Does the Lucky Item Do?

After getting your fortune told, Katrina will tell you what type of clothes you will need to wear as your Lucky Item. This lucky item can specify any of the following:
  • Clothes intended for a particular gender (e.g. men's, women's, unisex)
  • Fashion pattern (e.g. argyle, plaid, fruit-print, animal-print, dotted, h-striped, v-striped)
  • Subset of clothing (e.g. hat, cap, sunglasses, glasses, tee, tank, long-sleeved, shorts, boots)

If you were told a good fortune, the lucky item activates the good luck until midnight. Without wearing this lucky item, your luck will be determined solely by your feng shui. 

If you were told a bad fortune, the lucky item negates the bad luck (which unfortunately activates at midnight, when your luck is determined) until midnight. Without wearing this lucky item, you will have whatever poor fortune Katrina read in addition to whatever positive feng shui you may have.

Increasing your Chances of Good Luck Each Day

This can get lengthy, so I've started a new post on this subject.