8.11.18

Ninja Village Tips, Tricks, Strategy

While the initial gameplay made me question the depth of Ninja Village, by the end, I can firmly conclude that this game is about resource management as much as it is about strategy.

You play a feudal lord in charge of a small ninja village -- surprise! As you build up your village, the shogunate asks you for your help unifying the country.

The game is structured so that you'll be hard-pressed to beat the game in your first playthrough within the 16 game-years score cutoff. However, you can continue playing afterwards without contributing to your score. This means you can take your time, enjoy the game for its theme and get to know the road in your first playthrough.

Even so, beating the game within the timeframe of 16 years (in game time) takes some strategy and planning.

Tips


Focus on layout efficiency.
Good layout efficiency means money saved on leveling your dedicated worker-villagers.

Collect your "stipend."
As long as you're fairly sure you can beat the Imperial training army, duke it out as often as you can when it's available to offset the monthly cost of maintenance. I battled as often as could while multitasking, but only got up to around level 70/100 by the end of the game.

In addition to padding your pockets, you can get some important rewards such as permanently increasing the number of ninja you can send out each battle and calvary.

Give your worker-villagers basic work-gear early on.
The scythe and tenegui are cheap, and the sooner you get them, the quicker they'll turn around and turn that extra work stat into profit from shop sales as the game continues.

Keep your balance low.
This shouldn't be hard. If you're not increasing the Shogunate army to keep plowing forth, you should be increasing key villager's levels, researching new shops which yields exponentially increasing income as the game continues, or upgrading your villagers' gear.  At any given time, you should be aching for cash unless you know you're saving up for something soon (e.g. you're about to ensue in a battle that would unlock cavalry).

Stack buffs on each army unit. 
You can gear up and level up your village ninjas, but stacking buffs entire units with strategically placed ninja is the game-changer (literally) when you're up against armies larger than your own.

Check out your villagers' stats and plan ahead of time.
How do you know which villagers to invest in? Make sure you're not barking up the wrong tree by using this table to sort villagers by skill, attack/defense, strength, marksmanship, work and hp.

Invest in the high-buff, low-attack or the high-attack, lower-buff ninja? You decide!

Skip unnecessary upgrades.
You got the completionist's itch out of your system in your first playthrough. If you can beat an army without researching that armor/weapon, skip it. Chances are, by the time you need gear upgrades, you'll have unlocked much better pieces.

Upgrade your buff-ninjas, and only them.
Use that money you saved to level up ninjas which will contribute a buff to your armor. Stop when you've unlocked the desired buff unless you are having trouble with side quests.

BUFFS
- Infantry take the blunt of bullets. Invest in Bullet Resist for your Infantry.

Suggestion: Galapagos's forte is Marksmanship, but sticking him in Infantry late game with Bullet Resist 4 (Only guy who can learn this. Attained level 9) can let the unit pack a bigger punch.  As an alternative, Ishida has extremely high Strength and Attack, making him great as infantry, but only buffs Bullet Resist 3.


Tricks


There are a few non-obvious tricks I've noticed. Take advantage of these gems when designing your layout.

- When crossing to and from their own homes, villagers can walk through each others houses.
- Villagers can walk through the flat part of Lumber and Ore depots.
- After using a workshop, villagers can exit out the other side from which they entered, thereby crossing through. They cannot normally walk through the workshop otherwise.

Save before playing with layouts. If you mess up big time, you can save hundreds in construction fees.

Cheats (sort of)

- If you save before sending your guys out to battle and lose, you can load your saved game, thereby saving you lost time and money. That said, the game seems to discourage this by compensating your loss with 3-5 of a random unit.

18.7.18

Why do I keep Tripping?! and a Guide to Increasing Luck and Fortune in Animal Crossing: New Leaf

Increasing your Chances of Good Luck Each Day

You can increase your chance to have this sort of good luck by:

  • Utilizing Feng Shui, placing green items to the south.
  • Displaying plenty of lucky items* in your house:
  • Don't wear the King Tut Mask, which grants you automatic bad luck.
  • Do obtain and wear the Tingle Hood and Celebration Hat, which both act, equally and regardless of what Katrina suggests, as your daily lucky item.

* After she has set up a permanent shop in your town, both these items are somewhat rarely obtainable from Katrina for 10,000 bells (so always have at least that amount on you when you visit!), when you have very high luck (Feng Shui, Item Luck Fortune, etc).
She will say something like "Do you want a special charm for 10,000 bells?" after you get your reading, so be careful you don't mindlessly spam B too quickly. You will randomly receive either the Tingle Hood or Celebration Hat.

Myth Concerning Lucky Items


"Contrary to popular belief, Lucky items, by themselves, do not increase Feng Shui. Lucky items behave like all other items: if they are designated as yellow, green, or red, they can increase Feng Shui if properly placed in Feng Shui space.
Just as in prior versions, wearing a Four-Leaf Clover has no effect on in-game
luck or any other gameplay."

What lucky items will do, is greatly increase your HHA points.

What Time Does the Day Reset?

12 AM:

  • Your luck for the day is determined.

6 AM:

  • Flowers breed (hybrid chance).
  • Money and ore rocks respawn.
  • Buried items respawn.
  • Items in trees respawn.
  • Special event visitors leave.
You may have noticed that with this system, if you have poor or average luck one day (you're getting much less money from trees, rocks etc), you could hold out shaking trees / breaking rocks / digging up items until after midnight (when your luck/fortune dice is rerolled) to see if you get a money/item fortune this next day.

What does this mean? It means there's a chance you can earn twice as much money, two days in a row if you wait for a Good Money Luck roll after midnight.

Bells per Iteration12345678Total
Bad Money Luck1001002003005001000200040008200
Neutral100200300500100020004000800016100
Good Money Luck20030050010002000400080001600032000

Part of the fun is figuring out how you can increase your income, whether it is worth the change in your daily routine, and playing with the mechanics, so I'll lay this subject rest.

Different Types of Fortunes / Luck

Every day, at 12 am in your game, a dice is essentially tossed, and you have a chance of inheriting the following fortunes:

Luck TypeGood LuckBad Luck
WealthTrees drop 200 instead of 100 bells.Trees drop fewer than 100 bells.
Money Rock drops 200, 300, 500, 1000, 2000, 4000, 8000, and 16000 bells.Money Rock drops 100, 100, 200, 300, 500, 1000, 2000, and 4000 bells.
Villagers give you more money for items they request from your inventory.Villagers give you less money for money they request from your inventory.
FriendshipFriendship with same-sex villagers increase more quickly per positive interaction.Friendship with same-sex villagers increase more slowly per positive interaction.
Special conversations with same-sex villagers are more likely.Special conversations with same-sex villagers are less likely.
RomanceIt's easier to increase friendship with opposite-sex villagers.It's harder to increase friendship with opposite-sex villagers.
Special conversations with opposite-sex villagers are more likely.Special conversations with opposite-sex villagers are less likely.
ItemIf Saharah is in town, chance to receive her exclusive decor is increased.If Saharah is in town, chance to receive her exclusive decor is decreased.
Chance-based events yield better results (increased frequency for Easter, Fireworks Fest, Snowmen rolling; increased quality for playcoin fortune cookies).Chance-based events yield poorer results (decrease frequency for Easter, Fireworks Fest, Snowmen rolling; decreased quality for playcoin fortune cookies).
Seashells respawn more frequently.Seashells respawn less frequently.
Villagers more likely to offer something for sale.Villagers less likely to offer something for sale.
More likely to get rare items in Leif's weeding mini-game.Sitting in a chair will occasionally produce a sound...
HealthBees move more slowly, so it is easier to avoid being stung.Bees move more quickly, so it is tougher to avoid being stung.
Mosquitos less likely to appear/sting.You will often trip and fall while running.
Jellyfish less likely to appear/sting.Jellyfish more likely to appear and sting.

How Do You Determine Your Luck / Fortune?

Good Luck / Good Fortune

"I see good fortune upon items"
"I see good fortune upon friendship"
"I see good fortune upon love"
"I see good fortune upon wealth"
"I see good fortune upon health"

Bad Luck / Bad Fortune

"I see disasters and broken hearts"
"I see disaster upon your health"
"I see disaster upon your items"
"I see disaster upon relationships"
"I see disaster upon wealth"

What Does the Lucky Item Do?

After getting your fortune told, Katrina will tell you what type of clothes you will need to wear as your Lucky Item. This lucky item can specify any of the following:
  • Clothes intended for a particular gender (e.g. men's, women's, unisex)
  • Fashion pattern (e.g. argyle, plaid, fruit-print, animal-print, dotted, h-striped, v-striped)
  • Subset of clothing (e.g. hat, cap, sunglasses, glasses, tee, tank, long-sleeved, shorts, boots)

If you were told a good fortune, the lucky item activates the good luck until midnight. Without wearing this lucky item, your luck will be determined solely by your feng shui. 

If you were told a bad fortune, the lucky item negates the bad luck (which unfortunately activates at midnight, when your luck is determined) until midnight. Without wearing this lucky item, you will have whatever poor fortune Katrina read in addition to whatever positive feng shui you may have.

Increasing your Chances of Good Luck Each Day

This can get lengthy, so I've started a new post on this subject.

22.5.16

Rune Factory 4: Tips, Tricks and Not Really Cheats

Potentially Confusing Things Explained


That quest to raise friendship levels to 5?

Doug's friendship will be capped at 3 hearts for a good while. It's not a bug. Despite the quest appearing early, you won't be able to complete it for a long time until you complete the 2nd arc, which is well after you unlock the Floating thing (keeping it vague so no spoilers), so don't worry too much about it.

Mildly irritating that he's just capped at three this entire time.
A number of people are at 9 and one's at 10 already.
Doug needs to get his act together!

Soil. How does it work. Like seriously.

This subject deserves a post of it's own. See my Soil and Crop Stats Guide.
But the key takeaways are:

  • HP = needs to be above 0 or plants will disappear (use fertilizers)
  • Growth = faster growth (use formulas)
  • Growth+ = increase quality of crop (use greenifiers)


Screw soil. I'm just going to farm how I like, when I like.

As long as the health of your soil is above 0, go for it. If your soil health is 0, plants won't grow, or they'll die instantly.

Farming different crops on different plots will just mean your plots will level and gain stats at different rates. Understanding how soil works simply allows you to control how your crops turn out in terms of level, size and grow time.

Typhoon late Spring or early Summer

A particularly bad RNG typhoon will destroy the crops you've been leveling, your trees, your house, your family, your kids - ok not really. But the damage can be real. I had a typhoon destroy about 90% of my crops, including all my trees. This is when I restarted the game and looked up how to protect myself.

You won't be able to reload a save to avoid the typhoon, but you can reload for different damage outcome.

Effort A) You can keep your plants safe BEFORE the typhoon by using Wettable Powder* to increase your Soil's defense stat**. 

If you have the Chemistry Set, you can craft this level 30 item with Charm Blue and Cherry Grass.

Effort B) If you've progressed enough in the storyline (this is hard to do unless you nose to the grindstone), you can unlock it at the Flower Shop, though it sells for 2,000g, and you need 2 powders for every 2x2 plot you wish to protect, so it can get pretty expensive at 4,000g a plot.


Effort C) You can ship your higher level crops and complete the quests that ask you to ship higher level crops so that the shops will start selling higher level seeds for your respective crops and effectively serve as a backup of your cultivating progress. Then, around late spring, early summer, be careful which seeds you plant.

Defense at 32 will help keep the worst of it out, but well-
aimed typhoon RNG will still harm your plots.

*Wettable Powder increases the Defense stat on a 2x2 plot of land. You can use the magnifying glass from the Flower shop to see the defense on each 2x2 square of land. 
**You need 32 defense (two uses of Wettable Powder), to qualify to fend off one -8 hp "attack" from the typhoon. If your soil's defense drops below 32 defense points during the typhoon, it is once again susceptible to debris destroying your crops and trees.


Dungeon Seed, Sword Seed, Shield Seed -- Where Get?


Map of Sercerezo Hill added by user snowsiren on Rune Factory Wiki
1) If you've unlocked Sercerezo Hill AND the current in-game date is between the 1st and 5th of the season, go to C4 shown on the map above, and the path south to D3 should be unblocked. 

2) Beat the boss to get a Dungeon Seed. Plant this in a field. Best to plant in plot with decent stats to keep it safe and to get the most out of it later when you use it.

Spoilers on how to reach boss: To reach the boss, even if these are not true, jump down the pits that indicate: you are a woman, you can cook, you are a sight to behold.

3) When the seed is ready, complete the Field Dungeon and the boss will drop either a Sword or Shield Seed.

4) Armed with the seeds, you know what you must do.


Runey Weather...

...is where you see a bunch of colorful runeys rise up from all over the screen. This increases the growth rate multiplier for all your crops by 4 for that day, cutting down on total grow time of your crops.

It is my understanding that all crop effects occur at once at 6am, so This weather does not seem to increase rune spawns, crops or seeds and has no other discovered effects.

What are Free Farming Shoes?

Relatively early in Accessory Crafting, you may come across these shoes. Wearing these shoes allow you to plant seeds without the 2x2 grids within each plot to constrain where your seeds scatter.

Using Free Farming shoes, sources say it is possible to grow:
  • two gigantic crops on a single plot instead of one,
  • four trees on a plot and still have space to walk between the trees instead of four trees and no walking space,
  • your crops into different patterns and shapes for simply visual pleasure.
However, I have not personally verified these yet (still working on finishing the story first).

Twinkle Tree. What Is It Good For?

They're the only way you can you get the Glitta Augite ore, one of the two range-increasing item upgrades (the other being Raccoon Leaf which you get much later).

Chop it for lumber and there's a moderate chance the Glitta will drop. As long as you ensure the tree's HP (not to be confused with the tree's soil's HP -- see my Soil Guide to learn how to distinguish between the two) doesn't hit 0, you can keep tapping that tree.


My party member has a treasure icon over their head, but I don't see any chests.

This means there's a hidden item somewhere near them. Poke around near where they were standing when this happened until you see a red cursor mark that you can interact with. Finding hidden items levels up your hidden item skill.



General Tips


Know Your Control Shortcuts

  • L + R + Start : Soft reset to main menu.
  • Hold R : Puts you into walk mode to sneak past most monsters.
  • Hold A : Continuously pick up more items identical to the one you're holding. Good for clearing fields of sticks, weeds, etc.
  • Hold Y : During conversations to speed through them.
  • From your notebook in the bottom left touch screen, press L for calendar, R for shipping list.

Sleeping Explained

  • Sleep before 1am to gain sleep skill experience.
  • Sleep before 6am to fully replenish HP/RP the next day.
  • Sleeping after 5:59am will give you the fatigue status.
  • Sleeping late after getting fatigue status from lack of sleep (as to from items or monsters) will give you a cold.

Raven's Shop - Skip the Farm and Just Buy It

Raven will sell anything from low level to boss drops - as long as
 you've shipped at least one of it.

The game doesn't tell you, but after you've shipped an item, there is a chance Raven will begin selling it at the item's sell price. Don't want to farm Old Bandages? Hard to come by Invisible Stone? Ship one and she might just begin selling them (at full price). 

This goes for boss drops too, but boss drops often carry a much heftier price tag.

Arthur's Shop - Basically the Black Market

At this point in the game, I had just upgraded to a 370ish ATK weapon.
And then I saw this.

Arthur will sell items even if you have not shipped them -- including advanced armor and weaponry that can really help you slingshot ahead in the storyline without waiting for your crafting and forging levels to catch up.

Early to mid-game, be sure to redeem your Play Coins when you do catch him in his office. I generally accept the offer if the going rate is above 220 gold per Play Coin because what else am I going to do with my capped out Play Coins?

Shady guy Arthur is, you'll rarely find him in his office when you need him. Get that slimy git to work by having him join your party, drag him into his office, and talk to him. All kidding aside though, Arthur's a great guy. 


Higher Level Seeds at Shops


Once you've completed the quest to unlock higher level seeds you can ship a higher level crop or seed to be able to buy seeds at a higher level. The quest will be something like "Ship a Level 2/6/10 crop." 

E.g. You ship a level 7 turnip. You should be able to buy level 7 turnip seeds provided you completed the respective quest.

Leveling trees requires you to scythe the tree and ship the leveld up seeds. You can harvest the fruits before scything and still obtain seeds.

Things to Save

  • Withered grass. Use other cheap grasses for your fertilizer bin, but save these to increase your soil's HP, cause corn and clover are expensive and hard to come by.
  • Charm Blue and Cherry Grass. Ship one as you increase their levels to increase the seed levels at the Flower Shop, but if you plan on protecting your crops and trees from Typhoon, you'll need these to craft Wettable Powder at your Chemistry Lab.
  • Lumber and Material Stone. I grab these when I see them, save them up, and still find myself badly wanting after a few Orders. Mostly for convenience upgrades like expansions for Monster Barn, Farm, Room, Storage Chest...etc.

Monsters to Tame

How to tame:

  1. Have a monster barn with space open (four to a room). 
  2. Brush monster 15 times (or until music note stops appearing when brushing)
  3. Use item produced by monster on monster for max efficiency (can obtain by killing other monsters prior to attempt).
    Alternatively, use any cheap junk laying around like rocks, grasses. Lower success chance, but works.
  4. Keep feeding monster items until speech bubble yields a Heart permanently.



In order of appearance, I found these to be most helpful.

Selphia Plains
Buffamoo x4 (Milk)  Used very often in cooking.
Cluckadoodle x4 (Egg)  Used very often in cooking.
Wooly (Wool) x1 A single one eventually yields 2-6 high level wool daily with clipping. Great for upgrade spamming to level forge/crafting.

Yokmir Cave
Killer Ant x1 (Pretty Carapace) Can spam crafts for leveling. Can release when not useful.

Yokmir Cave
Hornet x2-4 (Honey)  Sells for 600-1000g. Good money until cooking reaches ~40ish. Can release some later in the game when the honey is less useful.
Silver Wolf (Wolf Fang) Can spam crafts for leveling.

Obsidian Mansion
Spider (Spider Thread) x1 Can spam crafts and upgrades for leveling. Can release later when less useful or upgraded monster.

Delirium Lava Ruins or Sercerezo Hill
Flower Lion or Flower Blossom x1 (Root) Hard to find early game, needed for a number of crafts.

Making Ends Meet Early to Late Game


- Play Coin exchange from Arthur for 2k-3.5k a day when you catch him in the office
- Honey from a Hornet 
      nets 700-1k each, daily.
- Cooking lvl 19 via Pot: [ Milk + [Chemistry level 5: Apple for Sweet Powder] ] for Yogurt
      800-900 each and levels cooking
- Cooking lvl 28 via Frying Pan: [Egg + Milk] for Omelette
      850-1k each and levels your cooking.
- Cooking lvl 20 via Oven: Yam
     240-300 each. Yam harvests in large quantities and grows fast. Save your yam, and if you have extra RP before bed, spam it on these.

If you run out of rune points, there are rune flowers east of the Summer Fields and two south of the City.

After I got my cooking around level 52, this tip marked my emergence from poverty because I had to buy telecommunicators cause they were shiny. Ok, but really, this tip was very agreeable:
"I buy all of the carrots, potatoes, rice, curry powder, oil, and flour I can from Blossom's shop (in equal amounts of course.) 

I then cook it into curry rice in my pot. (recipe: Rice, Curry powder, Carrot, Potato. Lvl 54)

I cook the curry rice with one flour and one oil in my frying pan and poof. Curry bread. (lvl 59 recipe) Total price to create: 4670 g each

Curry bread sells for 6k at lvl 1 to the box.

Leveled potatoes and carrots can increase the profit margin, assuming you're able to overcome all of the lvl 1 flour, oil, rice, and curry powder bits.

Myself... I sell them at my shop for a tidy markup, making about 9k each and effectively doubling the money invested, all while raising my cooking and bartering skills. Fun times." - Caidryn

Potatoes are super quick to grow and harvest in large quantities as well, so those came at a large discount. And I had carrots. I stock up the rest of the materials during one of Blossom's 10% sales.

Then I made use of that rune crystals mine near Autumn Field a whole lot cause at level 52, each Curry Rice ate a chunk of my Rune, but also satisfyingly leveled my cooking a whole lot as well.

I ground Curry Rice til around level 56 before switching to Curry Bread and made bank at the next festival.

Growing Giant Crops

Say you want a giant-sized Turnip. Use your magnifying glass and identify a 2x2 plot of soil that has the highest "Sz." (size) stat. This plot will give you the best success chance at a giant crop.

Plant the same crop in all four plots - regardless of seed level. After they've all matured and are ready to harvest, let them sit for several days longer. With luck and care (you'll still need to water them), you'll have a giant crop.

Gigantizer isn't necessary, but will greatly enhance the gigantizing process.



Tricks and Not Really Cheats


Fight Bosses More Than Once a Day

If you're reading this, you probably already know this major one. If you down a boss and use the Escape spell just after a boss drops (or doesn't) their items, but before the barriers keeping you from leaving the room disappears, you can farm the boss over and over for loot.

Immortality

Once you've unlocked the aptly named Revival Cave*, go to the room past the bone dragon boss where various grasses grow and look for the item Ayngondaia Lawn. Having this in your inventory will revive you the next time you die from causes like overusing RP while crafting or peddling, and therefore HP.

I have been transported back to the clinic while the flower was in my inventory in dungeons, however. Not sure exactly what this flower covers.

This item seems to be a semi-rare spawn.

*From the Autumn Road save point, go south twice, west once, north.

Check your Crop/Soil Stats With Other Tools

If you upgrade any tool at the Forge with a Magnifying glass, you don't have to switch between, say, your scythe and magnifying glass all the time.

Advanced Cheating

You can make all your romantic interests your girl/boyfriend simultaneously. Even if you ask one to be your boy/girlfriend while two of your current ones are sitting across the table from them eating lunch. Yay.

After establishing about four relationships, however, it appears to be a lot more difficult to take on the last fifth and sixth. This basically allows you to see all the candidate's dialogue/dates without playing the game six times or breaking up with each one.

Full List of Eliza's Requests

So you can accomplish them ahead of time for when they unlock.

From Ganhur on fogu forum:



Get out on the Right Side of the Bed

Save before bed if and if you don't like the weather that day, soft reset (Left + Right + Start) and the weather may change.

Exceptions are Typhoons, Runey weather, and festival days, which are predetermined/hardcoded for your game.

You can also do this if you're not happy with the number of seeds that drop, the number of fruit that spawn on your trees or if a number of withered plants appear.

Reuse Field Dungeons and Twinkle Trees indefinitely

Till withered grass, corn and/or clover into the plots containing these to ensure that the CROP Health Point is high to save on time growing another.

10k Gold Mushroom

From the Idra Hill save point, go east twice.

There is a chance the HIDDEN mushroom (not a visible drop) that sells for 10k near the big mushroom at the top right, just above the west exit. If you can't find it, try bringing a pet or person so the little red chest indicator will tell you if it's there.

Some source says you can leave the screen and come back and it might respawn, but the mushroom did not respawn after multiple tries. If it does, but just has a very low respawn rate, it doesn't seem to be worth the time wasted running between screens.

Regardless, the 10k is really useful up until end-game if you happen to be in the area.

More to come later as I remember/discover.

21.5.16

Rune Factory 4: Soil Stats and Crop Stats Guide

Two "number" stats?! Speed vs growth?! Two "quality" Stats?! What is going on in the information windows?!
Once you break it down, it's actually not so bad! Ok, it's still bad, but not as bad.


Soil Stats

Grab a magnifying glass from the Flower Shop and use it on an untilled part of a plot, making sure the entire tile is highlighted in red, to see the plot's soil stats:

Targeting the entire plot shows you the stats for all of the soil in the highlighted plot.
[Overall] 16.36
[Spd.] 8.81    [Ql.] 8.93
[No.] 8.33   [Sz.] 9.11
[Grw.] 2.2x    [Ql.]+0.17
[Health] 113   [Def]. 32

All crops in a 2x2 plot share the same soil stats. These five soil stats increase with successful harvest of crops anywhere on the plot. 

In our example:

[Overall] 16.36

[Overall]Level of the soil. Increases base Speed, Quality, Number, Size, which is said to be what the plot gravitates to when left to fallow. (Will have to verify since I'm not clearly seeing this.) Increased with successful harvest. Maxes at 16 regardless of decimals following. 

[Spd.] 8.81    [Ql.] 8.93
[No.] 8.33   [Sz.] 9.11

[Spd.]Base speed at which crops grow on this plot. Multiplied by Growth Rate and added to crop progress every day.
[Ql.]Base quality points. Multiplied by crop Quality Rate and added to crop progress every day. 

If enough Quality accrues during a crop's time growing on a plot, the crop may level up.
[No.]Max number of crops that can be harvested with Bumper Crop.
[Sz.]Boosts progress towards Gigantic Crop every day when conditions are right (four fully grown same plants in single plot). Might involve other factors such as in-season, level, etc.



Soil Stat Modifiers


These stats affect the soil stats and can be temporarily manipulated by chemicals such as Formula A, B, C, Wettable Powder, and Greenifiers.

[Grw.] 2.2x   [Ql.]+0.17

[Grw.]Multiplier for soil Speed from using Formulas. Growth.

Increased by using Formula up to 5.00. Decreases when crops harvested from the plot. Normalizes to 1.0. 
[Ql./No./Sz.] +Added to daily soil Quality/Number/Size increase. 

Quality+ increases from Greenifiers up to 2.00. Size+ increases from Gigantizer, decreases from Minimizer. Unsure where Number+ stat comes from, but it's there sometimes. Decreases when crops harvested from plot. Normalizes to 0.


Ql.+ stat is particularly important when making the jump from Level 9 crops to level 10 crops.

Soil Health

Last but not least, the two numbers that keep the wheels in motion.

[Health] 113    [Def]. 32

[Health]HP of soil. Allows crops to grow healthily. 

Decreases when crops harvested and when chemicals are used. Normalizes to HP respective to soil level. Increased up to 255 by fertilizers (withered grass, corn, clover hoed onto the plot).
[Def.]Protects this plot from typhoon damage if above 32 defense. 

Increased up to 63 by Wettable Powder. Normalizes to Defense respective to soil level. Decreased by 8 points each time a typhoon's RNG selects the plot to be damaged.


Crop Stats

Then use the magnifying glass on a crop to see the crop's stats:

Don't be intimidated by all the information! The top two line are unique to the crop.
The bottom four lines are just the plot's soil stats rounded down.
[Crop Lv.] 2   [No.] 3
[Grw.] 31%   [HP] 185
[Overall] 16    [Spd.] 8
    [Ql.] 8   [No.] 9   [Sz.] 9
[Grw.] 2.2x    [Ql.]+0.17
[Health] 113   [Def]. 32

In the crop stat info box, the actual value are simply rounded down.

[Crop Lv.] 2   [No.] 3
[Grw.] 31%   [HP] 185


[Crop Lv.]Crop level. Increases sell price and effectiveness of crop as an upgrade or ingredient.
[No.]Number of crops expected upon harvest. Decreased if plant has withered, or if Poor on Harvest report. Increased if Bumper Crop.
[Grw.]How far crop is into being harvestable.
[HP]Health point of the crop itself. If HP of trees or Dungeons seed reaches 0, they will die/disappear upon next use. Increased up to 255 by fertilizers (withered grass, corn, clover hoed onto the plot).

How Much Each Crop Increases Soil Stats

This is where I must stand on the shoulder of giants and refer to someone else's research.

User Anketam posted an extensive table on the increase each crop gives to your soil. The guide discloses that some numbers may be slightly inaccurate due to plots changing after harvests, but this is the most comprehensive foray I've come across in my external research.

Seed TypeOverallSpeedQualityNumberSize
Turnip0.500.000.030.000.00
Potato1.000.000.030.250.00
Spinach0.030.250.030.000.00
Radish0.750.000.250.000.00
Yam0.250.000.030.500.00
Pumpkin1.000.000.030.000.25
Cucumber0.250.000.030.250.00
Carrot1.500.000.250.000.25
Corn0.250.000.030.250.00
Strawberry0.500.250.250.250.25
Leek1.500.000.250.000.00
Pink Turnip2.000.000.060.000.25
Green Pepper0.250.000.030.500.00
Eggplant0.060.000.030.750.00
Hot-Hot (Hot-Hot Fruit)2.250.000.033.000.00
Fodder0.000.000.000.000.00
Bok Choy0.500.750.030.000.00
Cabbage0.750.000.750.000.00
Onion2.500.000.500.250.50
Tomato0.130.500.130.500.00
Gold Melon (Pink Melon)0.750.250.250.000.75
Pineapple4.000.000.250.000.75
Gold Potato3.560.751.003.121.25
Gold Pumpkin3.501.751.752.003.12
Gold Cabbage3.121.563.121.561.56
Gold Turnip3.722.502.502.502.50
Orange2.500.310.310.310.31
Apple3.130.500.500.500.50
Grape2.810.430.430.430.43
Sword1.000.000.000.000.00
Shield1.000.000.000.000.00
Toyherb0.250.000.250.000.00
Pink Cat0.000.000.000.000.25
Moondrop0.750.250.030.000.00
Charm Blue0.500.000.030.750.00
Cherry Grass0.750.000.030.001.00
Pom-Pom Grass1.250.000.031.250.00
Lamp Grass1.500.750.030.000.75
Ironleaf1.750.000.031.001.00
Clover (4-Leaf Clover)0.311.001.000.000.00
Autumn Grass2.250.000.030.003.00
Noel Grass2.250.003.000.000.00
Fireflower2.252.501.000.000.00
Emery Flower6.243.753.753.753.75
Blue Crystal3.000.500.500.503.74
Green Crystal3.120.500.505.640.50
Red Crystal3.120.755.640.750.75
White Crystal3.125.641.251.251.25
Source Credit: Anketam

The amount of effort put in to obtain such extensive amount of data is impressive, and a lot of the explanations have been very helpful towards explaining what each stat means.

That said, I do disagree with some of the conclusions drawn in the guide (such as the definition of the "Overall" stat, and Speed and Growth being interchangeable), but unless someone has knowledge of or dissects the actual source code, all information regarding these stats is simply a player's interpretation of a term and conclusion drawn from theorized testing, and I thank Anketam for posting this information.